![]() ![]() FIRST METHOD: "Alpha Transform" adjustment. VMT file for that texture has the parameter "selfillum" "1" in.ġ. The shader UnlitGeneric is the one declared into the. This will make that circle to glow in dark in-game, BUT ONLY IF:ġ. You can also check how the black parts completely disappear in the alpha channel (unless we invert it ). You can see how the rest of the texture seems transparent, while this circle is still noticeable. Well, this is what we see in the alpha channel:įrom that image we can know what has been decided to be spotted on the cube model. Mask" you can turn the view between the "whole" texture or the alpha channel alone. ![]() Indeed I've discovered a few terrible bugs that PS has, like some "ghost images" that may appear when working on transparent backgrounds. OK, so I'll let you know a couple of ways to have an alpha channel on your texture using Paint.Net.įirst off I must say that I am aware that Photoshop is by far a better program, and when it comes to the alpha channel creation is really easy and straight forward, but I still prefer working with Paint.Net myself. I decided to turn a pm to JoeyGuy917 into a public post in the case that someone needs help with the alpha channel and is working already on (or would like to give it a try to) Paint.Net. Quote from josepezdj on May 12, 2014, 9:26 am ![]()
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